Jumpstart 2022 (j22)

#348 ⸱ Uncommon ⸱ English
Skilled Animator

Variations

Parts

Skilled Animator

Creature — Human Artificer
1 / 3
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2020-11-10

Skilled Animator doesn't remove any abilities the target artifact has.

 

2020-11-10

The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.

 

2020-11-10

If an Equipment becomes an artifact creature, it usually can't be attached to another creature. If it was attached to a creature, it becomes unattached.

 

2020-11-10

If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Skilled Animator's ability resolves will overwrite this effect.

 

2020-11-10

Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.

 

2020-11-10

The artifact retains any types, subtypes, or supertypes it has.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$19.95
Market$0.08
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Commander Legends$0.09
Core Set 2019$0.35

Pricing data provided by TCGPlayer