Jumpstart 2022 (j22) | ||
#89 ⸱ Uncommon ⸱ French |
![]() Variations— Parts— | Croissance de l'hydreEnchanter : créature Quand la Croissance de l'hydre arrive sur le champ de bataille, mettez un marqueur +1/+1 sur la créature enchantée. Au début de votre entretien, doublez le nombre de marqueurs +1/+1 sur la créature enchantée.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsTo double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
If Hydra's Growth leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it last enchanted before it left gets the +1/+1 counter.
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