Foundations Jumpstart (j25) | ||
#163 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Angelic Cub1 / 1 Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.
LegalitiesLegal Duel Brawl Legacy Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf you create a copy of a spell on the stack and target Angelic Cub, Angelic Cub's first ability will trigger as long as it hasn't yet been the target of a spell or ability this turn.
If a spell or ability has one or more of its targets changed to Angelic Cub, Angelic Cub's first ability will trigger if it hasn't yet been the target of a spell or ability this turn.
Angelic Cub's first ability will resolve before the spell or ability that caused it to trigger.
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