Sage of Hours

Variations

Parts

Sage of Hours

Creature — Human Wizard
1 / 1
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/

+1 counters from this creature : For each five counters removed this way, take an extra turn after this one.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-04-26

Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.

 

2014-04-26

Heroic abilities will resolve before the spell that caused them to trigger.

 

2014-04-26

You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.

 

2014-04-26

Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

 

Market Pricing

 NormalFoil
Low$10.00
Median$13.67
High$29.99
Market$11.31
Direct Low$13.80
Buy at TCGPlayer

Other Printings