Journey into Nyx (jou) | ||
#59 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Agent of Erebos2 / 2 Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.
LegalitiesLegal Duel Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsWhen an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves.
A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
An Aura spell without bestow that has an illegal target when it tries to resolve won't resolve and will be put into its owner's graveyard. It won't enter the battlefield and constellation abilities won't trigger. An Aura spell with bestow won't be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities.
The constellation ability is mandatory. If you are the only legal target (perhaps because your opponent has hexproof), you must target yourself and exile all the cards from your graveyard.
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