Incitare la Folla

Variations

Parts

Incitare la Folla

Istantaneo
Sforzo — Incitare la Folla costa in più per essere lanciato per ogni bersaglio oltre il primo.
Scegli un qualsiasi numero di creature bersaglio. Ognuna di esse prende +2/+0 e ha travolgere fino alla fine del turno.

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pauper
Pioneer
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Penny
Predh
Future
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2014-04-26

If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.

 

2014-04-26

You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

 

2014-04-26

The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.

 

2014-04-26

If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

 

2014-04-26

If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings