黄金の呪いのマカール王

Variations

Parts

黄金の呪いのマカール王

伝説のクリーチャー — 人間
2 / 3
神啓 ― 黄金の呪いのマカール王がアンタップ状態になるたび、クリーチャー1体を対象とする。あなたはそれを追放してもよい。そうしたなら、「金」と言う名前の無色のアーティファクト・トークンを1つ戦場に出す。それは「このアーティファクトを生け贄に捧げる:あなたのマナ・プールに好きな色1色のマナ1点を加える。」を持つ。

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-04-26

If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won't be able to attack that turn (unless they gain haste).

 

2014-04-26

The player who controlled King Macar when its ability triggered will control the artifact token, not the player who controlled the creature that was exiled.

 

2014-04-26

Inspired abilities don't trigger when the creature enters the battlefield.

 

2014-04-26

If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.

 

2014-04-26

Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings