Journey into Nyx (jou) | ||
| #4 ⸱ Common ⸱ Portuguese | ||
![]() Variations— Parts— | Armamento de NyxEncantar criatura A criatura encantada terá golpe duplo enquanto for um encantamento. Do contrário, previna todo o dano que seria causado pela criatura encantada. (Uma criatura com golpe duplo causa tanto o dano de iniciativa quanto o de combate normal.)
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander Tlr Not Legal Brawl Predh Future Alchemy Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsArmament of Nyx continuously checks to see whether the creature it's enchanting is an enchantment or not. If the creature isn't an enchantment and becomes one, or it is an enchantment and stops being one, the effect will change.
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