Judgment (jud) | ||
#140 ⸱ Rare ⸱ Portuguese |
![]() Variations— Parts— | Nishoba Fantasma0 / 0 Atropelar Nishoba Fantasma entra em jogo com sete marcadores +1/+1 sobre ele. Toda vez que Nishoba Fantasma causar dano, você ganha aquela quantidade de pontos de vida. Se algum dano fosse causado a Nishoba Fantasma, previna aquele dano. Remova um marcador +1/+1 de Nishoba Fantasma.
LegalitiesLegal Duel Predh Legacy Vintage Commander Premodern Oathbreaker Not Legal Brawl Penny Future Modern Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Standardbrawl Paupercommander RulingsIf this creature has no +1/+1 counters on it (but is still on the battlefield because something else is raising its toughness), damage that would be dealt to it is still prevented.
If damage that would be dealt to this creature can't be prevented, the damage is dealt and a +1/+1 counter is removed from this creature.
If this creature would be dealt damage from multiple sources at the same time (say, because it's blocked by multiple creatures), all of the damage is prevented and only one +1/+1 counter is removed.
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