Kaldheim (khm) | ||
| #162 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Kampf im BlizzardBestimme eine Kreatur deiner Wahl, die du kontrollierst, und eine Kreatur deiner Wahl, die du nicht kontrollierst. Falls du drei oder mehr verschneite bleibende Karten kontrollierst, erhält die Kreatur, die du kontrollierst, +1/+0 und Unzerstörbarkeit bis zum Ende des Zuges. Dann kämpfen die Kreaturen gegeneinander. (Jede fügt der anderen Schadenspunkte in Höhe ihrer Stärke zu.)
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf either target is an illegal target as Blizzard Brawl tries to resolve, neither creature will fight and no damage will be dealt.
You can’t cast Blizzard Brawl unless you choose both a creature you control and one you don’t control as targets.
Snow isn’t a type of mana. If an effect says you may spend mana as though it were any type, you can’t pay for
The Kaldheim set doesn’t have any cards with mana costs that include
If the creature you control is still a legal target as Blizzard Brawl tries to resolve but the target creature you don’t control isn’t, the creature you control will still get the bonuses until end of turn.
Check whether you control three or more snow permanents as Blizzard Brawl is resolving to see if the target creature you control gets +1/+0 and gains indestructible. That creature will still fight even if it doesn’t get those bonuses.
Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it.
The
Some cards have additional effects for each
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