Kaldheim (khm)

#191 ⸱ Uncommon ⸱ German
Rune der Kraft

Variations

Parts

Rune der Kraft

Verzauberung — Aura, Rune
Verzaubert eine bleibende Karte
Wenn die Rune der Kraft ins Spiel kommt, ziehe eine Karte.
Solange die verzauberte bleibende Karte eine Kreatur ist, erhält sie +1/+1 und verursacht Trampelschaden.
Solange die verzauberte bleibende Karte eine Ausrüstung ist, hat sie „Die ausgerüstete Kreatur erhält +1/+1 und verursacht Trampelschaden."

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-02-05

If the target of an Aura spell is an illegal target as that spell tries to resolve, it won't resolve, it won't enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.

 

2021-02-05

Runes can target and be attached to any permanent, even one that isn't currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune's enters-the-battlefield ability will trigger, and you'll draw a card. The Rune won't do anything while the Vehicle isn't a creature, but if it becomes one later, the appropriate ability will start applying.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings