Kaldheim (khm) | ||
#8 ⸱ Uncommon ⸱ German |
![]() Variations— Parts— | Göttliches GambitSchicke ein Artefakt, eine Kreatur oder eine Verzauberung deiner Wahl, das bzw. die ein Gegner kontrolliert, ins Exil. Jener Spieler kann eine Kreaturenkarte aus seiner Hand ins Spiel bringen.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsA permanent card is an artifact, creature, enchantment, land, or planeswalker card.
If the player chooses to put a double-faced card onto the battlefield, it enters with its front face up. They may do this only if the front face of the card is a permanent card.
If the artifact, creature, or enchantment is an illegal target as Divine Gambit tries to resolve, Divine Gambit won't resolve and none of its effects will happen. No player will put any cards onto the battlefield.
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