Kaldheim (khm)

#150 ⸱ Common ⸱ English
Shackles of Treachery

Variations

Parts

Shackles of Treachery

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

 

In that instant, Toralf felt only the power of the storm and the need to destroy.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Timeless
Vintage

Rulings

2021-02-05

The triggered ability gained by the creature will trigger when that creature deals any damage, not just combat damage.

 

2021-02-05

Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.

 

2021-02-05

Shackles of Treachery can target any creature, including one that’s already untapped or one that doesn’t have any Equipment attached to it.

 

2021-02-05

If that ability triggers, you must choose a legal target if one is available. It doesn’t matter who controls the Equipment attached to the creature. If that Equipment is no longer attached to the creature as the ability tries to resolve, the ability won’t resolve and the Equipment won’t be destroyed.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$8.00
Market$0.03
Direct Low
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Other Printings