Kaladesh (kld) | ||
#10 ⸱ Uncommon ⸱ English |
![]() Variations— Parts : 1 | Consulate SurveillanceWhen this enchantment enters, you get Pay
LegalitiesLegal Duel Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.
Consulate Surveillance's second ability doesn't target anything. You choose a source of damage as it resolves.
If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more
Some triggered abilities state that you "may pay" a certain amount of
Some spells and abilities that give you
If a spell or ability with one or more targets states that you "may pay" some amount of
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities that state that you "may pay" a certain amount of
| Market Pricing
Other Printings— |