Khans of Tarkir (ktk) | ||
| #188 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Den Weg meisternZiehe eine Karte. Den Weg meistern fügt einer Kreatur oder einem Spieler deiner Wahl so viele Schadenspunkte zu, wie du Karten auf deiner Hand hast.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsUse the number of cards in your hand after you draw the card to determine how much damage Master the Way deals to the target permanent or player. (Remember that Master the Way is not in your hand; it’s on the stack.)
If the permanent or player is an illegal target as Master the Way tries to resolve, Master the Way won’t resolve and none of its effects will happen. You won’t draw a card.
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