Khans of Tarkir (ktk) | ||
| #78 ⸱ Common ⸱ German | ||
![]() Variations— Parts— | Mardu-Schädeljäger2 / 1 Der Mardu-Schädeljäger kommt getappt ins Spiel. Überfall — Wenn der Mardu-Schädeljäger ins Spiel kommt und falls du in diesem Zug mit mindestens einer Kreatur angegriffen hast, wirft ein Gegner deiner Wahl eine Karte ab.
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsRaid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
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