Roar of Challenge

Variations

Parts

Roar of Challenge

Sorcery
All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2014-09-20

Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

 

2014-09-20

If, during the declare blockers step, a creature is tapped or is affected by a spell or ability that says it can’t block, then it doesn’t block. If there’s a cost associated with having that creature block, its controller isn’t forced to pay that cost. If the player doesn’t, the creature doesn’t block in that case either.

 

2014-09-20

Roar of Challenge doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.

 

2014-09-20

Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.30
High$3.24
Market$0.22
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Jumpstart 2022$0.22

Pricing data provided by TCGPlayer