Temur Ascendancy

Variations

Parts

Temur Ascendancy

Enchantment
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2021-03-19

Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card.

 

2021-03-19

If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures.

 

2021-03-19

If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.

 

Market Pricing

 NormalFoil
Low$9.83
Median$13.66
High$23.84
Market$14.76
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Tarkir: Dragonstorm Commander$3.99
Time Spiral Remastered$23.92
Khans of Tarkir Promos
Khans of Tarkir Promos$23.20

Pricing data provided by TCGPlayer