Pugno Selvaggio

Variations

Parts

Pugno Selvaggio

Stregoneria
Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli.
Ferocia — La creatura che controlli prende +2/+2 fino alla fine del turno prima di lottare se controlli una creatura con forza pari o superiore a 4.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Penny
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2014-09-20

If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.

 

2014-09-20

Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

 

2014-09-20

Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.

 

2014-09-20

Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

 

2014-09-20

You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
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