Aspirante a Nome de Guerra
Criatura — Humano Guerreiro
2 / 1
Raide — Aspirante a Nome de Guerra entra no campo de batalha com um marcador +1/+1 se você tiver atacado com uma criatura neste turno.
Aspirante a Nome de Guerra não pode ser bloqueado por criaturas de poder igual ou inferior a 1.
Once a creature legally blocks War-Name Aspirant, changing that creature's power to 1 or less won't change or undo that block.
Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.