Khans of Tarkir (ktk)

#208 ⸱ Uncommon ⸱ Traditional Chinese
鐵木爾護符

Variations

Parts

鐵木爾護符

瞬間
選擇一項~
•目標由你操控的生物得+1/+1直到回合結束。它與目標不由你操控的生物互鬥。
•除非目標咒語的操控者支付,否則反擊之。
•力量等於或小於3的生物本回合不能進行阻擋。

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-09-20

If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.

 

2014-09-20

If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.

 

2014-09-20

If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.

 

2014-09-20

You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings