JA

Tales of Middle-earth Commander (ltc)

#139 ⸱ Rare ⸱ Japanese
進め、エオルの家の子よ!

Variations

Parts : 1

進め、エオルの家の子よ!

ソーサリー
トランプルと速攻を持つ赤の2/2の人間・騎士・クリーチャー・トークンX体を生成する。
このターン、あなたがコントロールしている1体以上のクリーチャーが1人以上のプレイヤーに戦闘ダメージを与えるたび、あなたが統治者になる。

 

「剣の日だ! 赤き血の日だ! 駆けろ! 駆けるのだ!ゴンドールへ!」

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2023-06-16

If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.

 

2023-06-16

If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.

 

2023-06-16

If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

 

2023-06-16

The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.

 

2023-06-16

There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings