Magic 2010 (m10)

#167 ⸱ Uncommon ⸱ English
Awakener Druid

Variations

Parts

Awakener Druid

Creature — Human Druid
1 / 1
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.

 

The druids of Mazar treat each seedcone with respect for the warrior it will become.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Predh
Timeless
Vintage

Rulings

2009-10-01

If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can't be dealt damage.

 

2009-10-01

Awakener Druid's ability affects a land with the land type Forest, not necessarily a land with the name Forest.

 

2009-10-01

If the targeted Forest entered this turn, it will be affected by "summoning sickness" once it becomes a Treefolk. You won't be able to attack with it or use its activated abilities that have in the cost (including its mana ability).

 

2009-10-01

Awakener Druid's ability is mandatory. When it enters, you must target a Forest (if there is one), even if you don't control that Forest.

 

2009-10-01

If Awakener Druid leaves the battlefield before its "enters" ability resolves, nothing happens to the targeted Forest when that ability resolves. It won't become a creature.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.25
High$8.00
Market$0.08
Direct Low$0.07
Buy at TCGPlayer

Printings

 NormalFoil
Jumpstart$0.07
Magic 2011$0.20
Magic 2010$0.08

Pricing data provided by TCGPlayer