Magic 2010 (m10) | ||
| #73 ⸱ Mythic ⸱ Spanish | ||
![]() Variations— Parts— | Esfinge embajadora5 / 5 Vuela. Siempre que la Esfinge embajadora haga daño de combate a un jugador, busca una carta en la biblioteca de ese jugador, luego ese jugador nombra una carta. Si buscaste una carta de criatura que no es la carta nombrada, puedes ponerla en el campo de batalla bajo tu control. Luego ese jugador baraja su biblioteca.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsYou may search for any card, not just a creature card. Of course, if you choose a noncreature card, you won’t be able to put it onto the battlefield no matter what card the player names.
Once you’ve chosen a card during your search, you must clearly indicate which card you’ve chosen (preferably without showing the front of that card to the player!). Then the player names a card.
A “creature card” is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.
After the player names a card, check if the card you chose has that name. If it doesn’t, but it’s a creature card, you may put it onto the battlefield. If you don’t want to put that card onto the battlefield, it’s not a creature card, or it does have the name the player said, it simply stays in that player’s library without ever being revealed. The player then shuffles their library, including that card.
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