Magic 2013 (m13) | ||
#158 ⸱ Mythic ⸱ English |
![]() Variations— Parts— | WorldfireExile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
LegalitiesLegal Duel Penny Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsThese actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.
Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.
If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.
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