Worldfire

Variations

Parts

Worldfire

Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

 

Even the smallest spark may set a world ablaze.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2012-07-01

These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.

 

2012-07-01

Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.

 

2012-07-01

If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.

 

Market Pricing

 NormalFoil
Low$40.00
Median$52.71
High$99.99
Market$54.81
Direct Low
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Other Printings