Éveiller l'Ancêtre

Variations

Parts

Éveiller l'Ancêtre

Enchantement : aura
Enchanter : montagneLa montagne enchantée est une créature 7/7 rouge Géant avec la célérité. C'est toujours un terrain.

 

Chaque matin, il nous est donné de contempler l'horizon. Plus rarement, celui-ci vient à notre rencontre.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2013-07-01

The enchanted Mountain retains any other types or subtypes it may have. You can still tap it to add . It can be affected by anything that affects either a land or a creature.

 

2013-07-01

Copies of the enchanted Mountain won't be 7/7 red Giant creatures with haste. For example, if Awaken the Ancient is enchanting a basic Mountain, a copy of that creature would just be a basic Mountain.

 

2013-07-01

If the enchanted Mountain stops being a Mountain for any reason, Awaken the Ancient will be put into its owner's graveyard as a state-based action.

 

2013-07-01

This doesn't count as a creature entering the battlefield. The Mountain was already on the battlefield; it only changed types.

 

2013-07-01

Awaken the Ancient can enchant any land with the subtype Mountain, not just one named Mountain.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings