Artefaktbeseelung

Variations

Parts

Artefaktbeseelung

Verzauberung — Aura
Verzaubert ein Artefakt
Das verzauberte Artefakt ist zusätzlich zu seinen anderen Typen eine Kreatur mit Basis-Stärke und -Widerstandskraft 5/5.

 

Allzu oft denkt sich irgendein selbst ernanntes Genie eine „arbeitssparende Vorrichtung" aus, die am Ende nur noch mehr Arbeit macht.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-07-18

Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +1/+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.

 

2014-07-18

The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.

 

2014-07-18

If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Ensoul Artifact becomes attached to the artifact will overwrite this effect.

 

2014-07-18

The artifact retains any types, subtypes, or supertypes it has. Notably, if an Equipment becomes an artifact creature, it usually can't be attached to another creature. If it was attached to a creature, it becomes unattached.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings