Magic 2015 (m15) | ||
#176 ⸱ Rare ⸱ Spanish |
![]() Variations— Parts— | Hidra del génesis0 / 0 Cuando lances la Hidra del génesis, muestra las X primeras cartas de tu biblioteca. Puedes poner en el campo de batalla una carta de permanente que no sea tierra con coste de maná convertido de X o menos que se encuentre entre ellas. Luego baraja el resto en tu biblioteca. La Hidra del génesis entra al campo de batalla con X contadores +1/+1 sobre ella.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsA nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
If you have fewer than X cards in your library, you reveal all of them.
If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
If a card in a player's library has
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