時の支配者、テフェリー

Variations : 2

Parts

時の支配者、テフェリー

伝説のプレインズウォーカー — テフェリー
あなたは、時の支配者、テフェリーの忠誠度能力を、どのプレイヤーのターンでも、あなたがインスタントを唱えられるときならいつでも起動してよい。
+1:カードを1枚引き、その後カード1枚を捨てる。
-3:あなたがコントロールしていないクリーチャー1体を対象とする。それはフェイズ・アウトする。
-10:このターンに続いて追加の2ターンを行う。

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-06-23

Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

 

2020-06-23

Teferi's first ability doesn't change how many of his abilities you can activate during each turn.

 

2020-06-23

You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

 

2020-06-23

An attacking creature that phases out is removed from combat.

 

2020-06-23

Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of during that turn.

 

2020-06-23

Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.

 

2020-06-23

Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

 

2020-06-23

While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

 

2020-06-23

Choices made for permanents as they entered the battlefield are remembered when they phase in.

 

2020-06-23

Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

 

2020-06-23

If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings