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Mystery Booster 2 (mb2)

#564 ⸱ Rare ⸱ English
Immersturm Battlefield

Variations

Parts

Immersturm Battlefield

Enchantment — Realm
Hosted creatures get +2/+0 and have haste.
Host (: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)

 

 

 

Legalities

Not Legal
Duel
Brawl
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oldschool
Premodern
Oathbreaker
Standardbrawl
Paupercommander

Rulings

2024-11-08

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

 

2024-11-08

Playtest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play.

 

2024-11-08

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

 

2024-11-08

You can target any creature with Immersturm Battlefield’s host ability, not just creatures you control.

 

2024-11-08

Once a creature has been hosted at a Realm, that creature remains hosted until it or the Realm leave the battlefield.

 

Market Pricing

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Market
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