Mystery Booster 2 (mb2) | ||
#564 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Immersturm BattlefieldHosted creatures get +2/+0 and have haste. Host
LegalitiesNot Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsPlaytest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
Playtest cards use a modified version of game symbols, such as
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
You can target any creature with Immersturm Battlefield’s host ability, not just creatures you control.
Once a creature has been hosted at a Realm, that creature remains hosted until it or the Realm leave the battlefield.
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