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Mystery Booster 2 (mb2)

#569 ⸱ Rare ⸱ English
Vuzzle Spaceship

Variations

Parts

Vuzzle Spaceship

Artifact Creature — Construct
0 / 0
Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.)
Thrusters [6] → Flying
Lasers [3] → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.

 

 

 

Legalities

Not Legal
Duel
Brawl
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oldschool
Premodern
Oathbreaker
Standardbrawl
Paupercommander

Rulings

2024-11-08

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

 

2024-11-08

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

 

2024-11-08

Playtest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play.

 

2024-11-08

If Vuzzle Spaceship is blocking a creature with flying, causing it to lose flying by removing counters from it won’t stop it from blocking. Similarly, once Vuzzle Spaceship’s “Lasers” ability is on the stack, removing counters from it to cause it to lose that ability won’t affect the ability on the stack.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
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