エスパーの歩哨

Variations : 1

Parts

エスパーの歩哨

アーティファクト・クリーチャー — 人間・兵士
1 / 1
各ターンで対戦相手1人が初めてクリーチャーでない呪文を唱えるたび、そのプレイヤーがを支払わないかぎり、あなたはカード1枚を引く。Xはエスパーの歩哨のパワーに等しい。

 

指示:参考資料からインスピレーションを得て、一人の兵士をデザインして欲しい。同じような感じで肉体とエーテリウム(エスパーにのみ存在する魔法の金属)が混ざっている兵士だ。

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-06-18

This ability checks Esper Sentinel's power when it resolves, not when the ability goes on the stack. If Esper Sentinel is no longer on the battlefield when it resolves, use the power it had the last time it was on the battlefield.

 

2021-06-18

If a noncreature spell was already cast by an opponent the turn Esper Sentinel enters the battlefield, that opponent already cast their first noncreature spell this turn, and Esper Sentinel's ability won't trigger for that opponent that turn.

 

2021-06-18

If Esper Sentinel's has negative power when this ability resolves, then is . The opponent may still choose not to pay the cost if they want you to draw a card.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings