Kaiser der Knochen

Variations : 1

Parts

Kaiser der Knochen

Kreatur — Skelett, Adliger
2 / 2
Zu Beginn des Kampfes in deinem Zug schickst du bis zu eine Karte deiner Wahl aus einem Friedhof ins Exil.
: Adaptieren 2.
Immer wenn eine oder mehrere +1/+1-Marken auf den Kaiser der Knochen gelegt werden, bringe eine Kreaturenkarte, die vom Kaiser der Knochen ins Exil geschickt wurde, mit einer Endgültigkeitsmarke unter deiner Kontrolle ins Spiel. Sie erhält Eile. Opfere sie zu Beginn des nächsten Endsegments.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Vintage
Historic
Timeless
Commander
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander
Banned
Gladiator

Rulings

2024-06-07

Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

 

2024-06-07

If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.

 

2024-06-07

Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

 

2024-06-07

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

 

2024-06-07

Multiple finality counters on a single permanent are redundant.

 

2024-06-07

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings