Modern Horizons 3 (mh3) | ||
#140 ⸱ Uncommon ⸱ English |
![]() Variations— Parts : 1 | Spawn-Gang Commander2 / 2 Devoid (This card has no color.) When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
LegalitiesLegal Duel Brawl Legacy Modern Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl Paupercommander RulingsOther cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
Spawn-Gang Commander's triggered ability will resolve before Spawn-Gang Commander does. If Spawn-Gang Commander is countered or otherwise leaves the stack in response to that triggered ability, the triggered ability will still resolve as normal.
Devoid works in all zones, not just on the battlefield.
Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
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