Modern Horizons 3 (mh3) | ||
#417 ⸱ Common ⸱ English |
![]() Variations— Parts : 2 | Galvanic DischargeChoose target creature or planeswalker. You get
LegalitiesLegal Duel Legacy Modern Pauper Vintage Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Brawl Penny Predh Future Alchemy Pioneer Explorer Historic Standard Oldschool Premodern Standardbrawl RulingsEnergy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more
You may pay zero
Some triggered abilities state that you "may pay" a certain amount of
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities that state that you "may pay" a certain amount of
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some spells and abilities that give you
If a spell or ability with one or more targets states that you "may pay" some amount of
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