Midnight Hunt Commander (mic) | ||
#81 ⸱ Rare ⸱ Simplified Chinese |
![]() Variations— Parts— | 围攻殿堂于围攻殿堂进战场时,选择可汗或龙王。 •可汗~在你回合的战斗开始时,在目标由你操控的生物上放置两个+1/+1指示物。 •龙王~在每位对手回合的战斗开始时,横置目标由该牌手操控的生物。
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsEach of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
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