Morgenlicht-Mentorin

Variations

Parts

Morgenlicht-Mentorin

Kreatur — Mensch, Hexenmeister
0 / 4
Wenn die Morgenlicht-Mentorin ins Spiel kommt, erzeuge einen 1/1 weißen Mensch-Kreaturenspielstein.
Hexenzirkel — : Eine Kreatur deiner Wahl, die du kontrollierst, erhält +3/+3 und verursacht Trampelschaden bis zum Ende des Zuges. Aktiviere diese Fähigkeit nur, falls du drei oder mehr Kreaturen mit unterschiedlicher Stärke kontrollierst.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2021-09-24

For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

 

2021-09-24

Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

 

2021-09-24

A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Innistrad: Midnight Hunt