Sonnengold-Wächterin

Variations : 1

Parts

Sonnengold-Wächterin

Kreatur — Mensch, Soldat
3 / 2
Immer wenn die Sonnengold-Wächterin ins Spiel kommt oder angreift, schicke bis zu eine Karte deiner Wahl aus einem Friedhof ins Exil.
Hexenzirkel — : Bestimme eine Farbe. Die Sonnengold-Wächterin erhält bis zum Ende des Zuges Fluchsicherheit vor dieser Farbe und kann in diesem Zug von Kreaturen dieser Farbe nicht geblockt werden. Aktiviere diese Fähigkeit nur, falls du drei oder mehr Kreaturen mit unterschiedlicher Stärke kontrollierst.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2021-09-24

For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

 

2021-09-24

Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

 

2021-09-24

A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings