Innistrad: Midnight Hunt (mid) | ||
| #53 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Weise des Firmaments2 / 3 Falls es weder Tag noch Nacht ist, wird es Tag, sowie die Weise des Firmaments ins Spiel kommt. Immer wenn der Tag zur Nacht oder die Nacht zum Tag wird, ziehe eine Karte.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsDay and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
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