Innistrad: Midnight Hunt (mid) | ||
| #20 ⸱ Uncommon ⸱ French | ||
![]() Variations : 1Parts— | Garde-aube de Gavonie3 / 3 Parade Si ce n'est ni le jour ni la nuit, on passe au jour au moment où la Garde-aube de Gavonie arrive sur le champ de bataille. À chaque fois qu'on passe du jour à la nuit ou de la nuit au jour, regardez les quatre cartes du dessus de votre bibliothèque. Vous pouvez révéler une carte de créature avec une valeur de mana inférieure ou égale à 3 parmi elles et la mettre dans votre main. Mettez le reste au-dessous de votre bibliothèque, dans l'ordre de votre choix.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsDay and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
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