Mirage (mir)

#31 ⸱ Rare ⸱ English
Null Chamber

Variations

Parts

Null Chamber

World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.

 

Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Predh
Premodern
Vintage

Rulings

2006-02-01

If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.

 

2008-10-01

This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

 

2013-04-15

You choose which opponent makes the choice. Null Chamber does not target that opponent.

 

Market Pricing

 NormalFoil
Low$0.45
Median$1.58
High$249.99
Market$1.57
Direct Low
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