Austere Command

Variations

Parts

Austere Command

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-11-10

If a card is exiled "until" another permanent leaves the battlefield, the exiled card returns to the battlefield immediately after that permanent leaves the battlefield during Austere Command's resolution, and it may be destroyed by a later mode.

 

2020-11-10

Each of the chosen modes happens sequentially. If a permanent has an ability that triggers whenever it or another permanent is destroyed, it will see permanents destroyed at the same time as it or before it, but not permanents destroyed by later modes.

 

2020-11-10

If the first and last modes are chosen, an artifact creature with mana value 4 or greater will have to be regenerated twice to survive. This is because the modes happen sequentially, and the regeneration "shield" is used up by the first one. The same is true with any other combination of modes that covers one permanent twice.

 

Market Pricing

 NormalFoil
Low$0.43
Median$0.60
High$19.95
Market$0.57
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Final Fantasy Commander$3.32
Modern Horizons 3 Commander$0.47
Fallout$0.78
Fallout$3.07
Fallout$3.51
Fallout$4.26
Murders at Karlov Manor Commander$0.43
The Lost Caverns of Ixalan Commander$0.43
Wilds of Eldraine Commander$0.66
The Brothers' War Commander$0.63

View All Other Printings

Pricing data provided by TCGPlayer