Genesis Hydra

Variations

Parts

Genesis Hydra

Creature — Plant Hydra
0 / 0
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Pioneer
Vintage

Rulings

2017-11-17

A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.

 

2017-11-17

If you have fewer than X cards in your library, you reveal all of them.

 

2017-11-17

If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.

 

2017-11-17

Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.

 

2017-11-17

If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.

 

2017-11-17

If a card in a player's library has in its mana cost, X is considered to be 0.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.35
High$20.00
Market$0.26
Direct Low$0.25
Buy at TCGPlayer

Other Printings

 NormalFoil
Outlaws of Thunder Junction Commander$0.21
Neon Dynasty Commander$0.29
The List$1.10
Commander 2020$0.29
Iconic Masters$0.33
Magic 2015$1.98
Magic 2015 Promos$0.50
Magic Online Promos