Multiverse Legends (mul) | ||
#65 ⸱ Rare ⸱ French |
![]() Variations— Parts— | Zirda, éveilleur de l'aube3 / 3 Compagnon — Chaque carte de permanent dans votre deck de départ a une capacité activée. (Si cette carte est le compagnon de votre choix, vous pouvez la mettre dans votre main depuis l'extérieur de la partie pour Les capacités que vous activez qui ne sont pas des capacités de mana coûtent
LegalitiesLegal Duel Brawl Penny Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander Banned Legacy RulingsActivated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
If you reveal a companion outside the game, for as long as it remains there, you may pay
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
Paying
Activating Zirda's last ability after a creature has blocked won't remove the blocking creature from combat or cause the creature it blocked to become unblocked.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
Effects that reduce the generic mana cost of an activation cost can't reduce that cost's colored mana requirements. The activation cost is reduced by only
An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.
The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
Paying
If you reveal a companion outside the game, for as long as it remains there, you may pay
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay
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