Multiverse Legends (mul) | ||
#48 ⸱ Rare ⸱ Simplified Chinese |
![]() Variations— Parts— | 庞巨智者刻卢佳5 / 4 行侣~你起始套牌中仅包含地牌和法术力值等于或大于3的牌。(如果你选择这张牌作为你的行侣,则你可以在法术时机下支付 当庞巨智者刻卢佳进战场时,你每操控一个法术力值等于或大于3的其他永久物,便抓一张牌。
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf a card in a player's deck or a permanent on the battlefield has
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
If you reveal a companion outside the game, for as long as it remains there, you may pay
Paying
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
If you reveal a companion outside the game, for as long as it remains there, you may pay
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
Paying
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay
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