Changement de plan

Variations : 1

Parts

Changement de plan

Éphémère
Ciblez X créatures que vous contrôlez. Chacune d'elles connive. Vous pouvez faire passer hors phase n'importe quel nombre d'entre elles. (Pour faire conniver une créature, piochez une carte, puis défaussez-vous d'une carte. Si vous vous êtes défaussé d'une carte non-terrain, mettez un marqueur +1/+1 sur cette créature. Traitez les permanents hors phase et tout ce qui leur est attaché comme s'ils n'existaient pas jusqu'au prochain tour de leur contrôleur.)

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2022-04-29

If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.

 

2022-04-29

Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.

 

2022-04-29

If multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice.

 

2022-04-29

If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.

 

2022-04-29

You choose which creatures to phase out after all of those creatures have connived.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings