New Capenna Commander (ncc) | ||
#310 ⸱ Rare ⸱ Japanese |
![]() Variations— Parts— | 硬鎧の大群1 / 1 上陸 ― 土地1つがあなたのコントロール下で戦場に出るたび、緑の1/1の昆虫・クリーチャー・トークン1体を生成する。あなたが6つ以上の土地をコントロールしているなら、代わりに硬鎧の大群のコピーであるトークン1体を生成する。
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsIf Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm's copiable values from when it was last on the battlefield.
The token copy will have Scute Swarm's ability. It will also be able to create copies of itself.
The token copy won't copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account.
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
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