Syrix, Portadora da Chama
Criatura Lendária — Fênix
3 / 3
Voar, ímpeto
No início de cada etapa final, se um card de criatura deixou seu cemitério neste turno, a Fênix alvo que você controla causa dano igual ao seu poder a qualquer alvo.
Toda vez que outra Fênix que você controla morre, você pode conjurar Syrix, Portadora da Chama, de seu cemitério.
The damage dealt by the target Phoenix as Syrix's first triggered ability resolves is equal to its own power, not the power of the creature card that left the graveyard this turn.
You must pay all costs for Syrix when you cast it using its last ability and you must cast it as the ability resolves. You may not wait and cast it later in the turn (unless of course the ability triggers and resolves again).
If Syrix dies at the same time as another Phoenix, its last ability won't trigger. It must be in the graveyard already at the time that the other Phoenix dies.