Commander 2015 Oversized (oc15) | ||
#44 ⸱ Mythic ⸱ English |
![]() Variations— Parts— | Ezuri, Claw of Progress3 / 3 Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Illustrated by James Ryman
LegalitiesLegal Duel Legacy Vintage Commander Not Legal Brawl Penny Future Modern Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer RulingsEach game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
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Other Printings (Market Pricing) : 6
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