Oath of the Gatewatch (ogw) | ||
#101 ⸱ Common ⸱ English |
![]() Variations— Parts— | Akoum Flameseeker3 / 2 Cohort —
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Predh Future Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsTo activate a cohort ability, the Ally with that ability must have been under your control continuously since the beginning of your most recent turn. Informally, it can’t have “summoning sickness.” However, the other Ally you tap can be one that just came under your control. (Note that tapping the second Ally doesn’t use
Discarding a card is part of the ability’s effect and isn’t optional. As the cohort ability resolves, if you have a card in your hand, you must discard one, even if the card you may have wanted to discard as you activated the ability is no longer in your hand.
| Market Pricing
Other Printings— |